Bio

I’m a 3D artist with over 10 years of experience working in videogames, animation and architectural visialization. I’m specialized in modeling and texturing, both organic and hard surface assets. I also have experience doing lookDev, lighting and rendering, in real-time games and also in animation.

I hold a Fine Arts degree  from Universidad Complutense de Madrid (UCM)

I like also cinema, art, design, video games and, in general, everything related with 3D.

 

Skills

• High/low characters and creatures modelling for video games and films.

• Hard-surface modelling of props, environments and vehicles.

• Anatomy knowledge for humans and creatures.

• Texture painting and look-dev.

• Digital Sculpture

• Lighting/Rendering

Softwares

• 3dsmax | Maya | Blender

• Zbrush | Marvelous Designer | Gaea

• Mari | Photoshop | Substance Painter

• Arnold | V-ray | Mental Ray | Keyshot

• Unity | Unreal 

Filmography

Video games