Bio
I’m a 3D artist with over 10 years of experience working in videogames, animation and architectural visialization. I’m specialized in modeling and texturing, both organic and hard surface assets. I also have experience doing lookDev, lighting and rendering, in real-time games and also in animation.
I hold a Fine Arts degree from Universidad Complutense de Madrid (UCM)
I like also cinema, art, design, video games and, in general, everything related with 3D.
Skills
• High/low characters and creatures modelling for video games and films.
• Hard-surface modelling of props, environments and vehicles.
• Anatomy knowledge for humans and creatures.
• Texture painting and look-dev.
• Digital Sculpture
• Lighting/Rendering
Softwares
• 3dsmax | Maya | Blender
• Zbrush | Marvelous Designer | Gaea
• Mari | Photoshop | Substance Painter
• Arnold | V-ray | Mental Ray | Keyshot
• Unity | Unreal