I’m a 3D artist with over 8 years of experience working in videogames, animation and architectural visialization. I’m specialized in modeling and texturing, both organic and hard surface assets. I also have experience doing lookDev, lighting and rendering, in real-time games and also in animation.

I hold a Fine Arts degree  from Universidad Complutense de Madrid (UCM)

I like also cinema, art, design, video games and, in general, everything related with 3D.



• High/low characters and creatures modelling for video games and films.

• Hard-surface modelling of props, environments and vehicles.

• Anatomy knowledge for humans and creatures.

• Texture painting and look-dev.

• Digital Sculpture

• Lighting/Rendering


• 3dsmax | Maya | Blender

• Zbrush | Marvelous Designer

• Mari | Photoshop | Substance Painter/Designer

• Arnold | V-ray | Mental Ray | Keyshot

• Unity | Unreal | Marmoset

• Houdini(basic) | Clarisse | Nuke


Video games

Lionheart (TBD)

Character modeller Texture artist

Sky Sports F1 (2019)

Asset Builder

Artemis Fowl (2020)

Asset Builder

The Old Guard (2020)

Asset Builder

Maleficent 2 (2019)

Asset Builder

Asphalt Overdrive (PC/iOS)

3D Artist

Disney Magic Kindgom (iOS)

3D artist

Asphalt Xtreme (PC/iOS)

Senior 3D Artist